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Hyper scape update patch notes
Hyper scape update patch notes





  1. #HYPER SCAPE UPDATE PATCH NOTES FULL#
  2. #HYPER SCAPE UPDATE PATCH NOTES PC#
  3. #HYPER SCAPE UPDATE PATCH NOTES SERIES#

However, we believe its damage output is a bit too low to make it interesting enough, so we are increasing the Rate of Fire, both in Hip-fire & ADS. The first days of Technical Test have seen little usage of the D-Tap. We will adjust its damage based on the new values of Salvo. Komodo has seen some use but we feel it needs a little buff to be more of an option vs.

#HYPER SCAPE UPDATE PATCH NOTES FULL#

The small damage reduction will be enough to prevent a 4-hit kill at full Fusion. For now, the proximity detonation will not be modified but we will lower its damage a bit.

hyper scape update patch notes hyper scape update patch notes

Although we like its accessibility, it’s become a bit too much of a short-range, fire-and-forget weapon. Salvo has been used a lot, and raised many comments about its brutal efficiency indoors. Only damage will be lowered, for now the gun behavior & blast radius are unchanged. We’re pleased to see it used in fast airborne combat, but we believe it’s currently doing a bit too much damage compared to other weapons. In our tests the Skybreaker was used as a slower but powerful/contextually great weapon. The Skybreaker’s success has broken our expectations. Aim Down Sight (ADS) accuracy is unchanged.

  • Contextual movement Spread in Hip-fire (run, sprint & in-air states) has been slightly increased to reinforce difference with Ripper in term of mobility.
  • Damage across Fusion levels decreased to 3/3/3/3/4, down from 4/4/4/4/5.
  • We will continue to monitor it moving forward. We are reducing the overall damage output of the weapon, but without seriously changing its core behavior & comfort for now. We want gameplay to be diverse, and so the Hexfire needs to become a less obvious choice vs. The Time-to-kill (TTK) of the weapon is too fast if you add the benefit of a large magazine and firing stability. The Hexfire (aka Mini-gun, aka brrrrr!) was behaving in a much more dominant/all-purpose role than we witnessed in our own internal tests. The original notes were first posted on the Hyper Scape subreddit and have garnered quite a lot of positive feedback. These patch notes for Hyper Scape come courtesy of Ryan, a Community Developer for Hyper Scape. Please check out the Hyper Scape July 6 patch notes below! These patch notes highlight several weapons that have been performing outside of their expected parameters and so are being reined back in a bit. Hyper Scape Update 2.5 Patch Notes New Features Crossplay (Soft Launch): Patch 2.5 finally introduces the long-awaited crossplay feature! Crossplay will enable you to play online with friends and players over different gaming systems.Hyper Scape is gaining some traction in the competitive shooter sphere and the next update looks to balance some weapons. There are plenty of bug fixes and quality-of-life improvements that are packaged inside of Update 2.5 as well, including improving the health bar to make it more visible during combat, making squadmates easier to spot, fixing issues with weapons, and stabilizing the game. From December 15-29, players will be able to earn various holiday-themed cosmetics and rewards only available during the event, all while soaking in the snowcapped streets of Neo Arcadia.

    hyper scape update patch notes hyper scape update patch notes

    Update 2.5 also introduces a new limited-time event called the Winter Festival. Team Deathmatch will see some improvements as well, including a more polished respawn phase, fixed scoreboard issues, and random map support. Team Deathmatch has had its win conditions altered to lengthen matches, while Arcadium is receiving Navigation Pick-Up items. Along with crossplay comes various adjustments for Hyper Scapes's game modes. There's no word on when crossplay leaves this sort of early access period.

    #HYPER SCAPE UPDATE PATCH NOTES PC#

    This means PC users who have a team full of other console players will be playing with other PC players for now. The situation is slightly different for PC users, who can still play with console players but will be matched into the PC queue instead. Full crossplay between consoles has been enabled, meaning PlayStation and Xbox players can jump into matches together. Update 2.5's headlining feature is the addition of crossplay, which is undergoing a soft launch for the time being. The full patch notes for Update 2.5 are outlined below.

    #HYPER SCAPE UPDATE PATCH NOTES SERIES#

    Ubisoft has released a new patch for Hyper Scape on PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S that introduces crossplay, as well as various gameplay adjustments and quality-of-life improvements.







    Hyper scape update patch notes